﻿/**
 * Scene_Play
 * 
 * @version 2012.01.15
 * @author  Bruno Miguel de Oliveira Tamer <bmotamer@gmail.com>
 */

#region XNA Libraries

using Microsoft.Xna.Framework.Input;

#endregion

#region SDK Libraries

using main.sdk.audio;
using main.sdk.display;
using main.sdk.display.object2d;
using main.sdk.input;
using main.sdk.scene;

#endregion

using Microsoft.Xna.Framework;
using main.src.game;

namespace main.src.scene
{

    public sealed class Scene_Play : Scene_Base
    {
        Game_Field Field = new Game_Field();

        public override void Start()
        {
            Update();
        }

        public override void Update()
        {
            double Time = Program.Time.ElapsedGameTime.TotalSeconds;
            Field.Update(Time);
        }

        public override void Terminate()
        {
            Field.Dispose();
        }

    }

}